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Old Aug 06, 2008, 10:44 AM // 10:44   #61
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Quote:
Originally Posted by Free Sigils
But at that point its either more expensive, or half as much damage.
The Spike does still way more then enough damage to kill a target if ppl manage to press a key nearly at the same time, which everyone over the level of mental retardition should be able to do.
I dunno if using a 10 nrg skill like channeled strike would hurt em at all, but in the worst case their spike frequenzy would lower a bit, but despite the fact that they can only spike every 10 seconds, it isnt that important.

Quote:
Originally Posted by Grugio
Rspike should have no problem beating this. 3 dshots and 3 savages....
You use the savages for spiking. Rspike is overpowered on its on. The fact that you can rupt stuff doesnt make it balanced.
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Old Aug 06, 2008, 12:02 PM // 12:02   #62
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Cry of frustration
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Old Aug 07, 2008, 02:06 AM // 02:06   #63
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You use the savages for spiking. Rspike is overpowered on its on. The fact that you can rupt stuff doesnt make it balanced.
I am aware that you spike with savage, but as the recharge is just 5 seconds, and interrupting rift on 3/4 spikers is GG. A good ranger spike beats a good rit spike any day.
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Old Aug 07, 2008, 02:17 AM // 02:17   #64
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Originally Posted by Grugio
I am aware that you spike with savage, but as the recharge is just 5 seconds, and interrupting rift on 3/4 spikers is GG. A good ranger spike beats a good rit spike any day.
A good rspike spikes allmost every 5 sec. And the fact that 1 overpowered build beats another one makes neither of em balanced.
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Old Aug 07, 2008, 02:00 PM // 14:00   #65
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It really depends on the map and the ranger spike to be honest. The 4 Ranger is more consistent vs Rit Spike then the 3 Ranger. Fetid and Golden Gates are /win for Rangerspike, but the other ones are anyone's game imo.

And cynic, lowering the damamge would mean that every rit has to spike to kill: Often at least one rit will be off spike, healing or using some other utility skill. Plus channeled is really impractical, since for maximum effect you would need to be holding ashes, and unless you spec into Spawning Power that means lower energy count, a 20E spike up form 15E and at 16 Offering of Spirit is only + 18E.

Honestly, I'd be fine if they nerfed Ritspike, as long as they nerf Rspike as well. I can find something else to play, its really not that hard.
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Old Aug 08, 2008, 12:56 AM // 00:56   #66
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Quote:
Originally Posted by Free Sigils
And cynic, lowering the damamge would mean that every rit has to spike to kill:
Thats pretty much the idea of a spike.

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Originally Posted by Free Sigils
l. Plus channeled is really impractical, since for maximum effect you would need to be holding ashes, and unless you spec into Spawning Power that means lower energy count, a 20E spike up form 15E and at 16 Offering of Spirit is only + 18E..
Meh,u could also run that thingy that gives u nrg back if there is a spirit up instead of channeled strike for example, and still have way more then enough dmg to kill.
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Old Aug 08, 2008, 09:45 AM // 09:45   #67
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I'm sure if you QQ about it long enough, Anerf will destroy something else. So, get you're HA buddies riled up and QQ QQ QQ.
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Old Aug 09, 2008, 05:42 PM // 17:42   #68
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i would laugh if they made ventrilo/TS/skye/xfire illegal to use, then anyone who could run spikes without talking would be e-mazing
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Old Aug 11, 2008, 03:16 AM // 03:16   #69
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Nice joke. Yes i do think spirit rift is a bit broken, but the only way it works is to be combined with other skills, it's like a sin combo, is one of the skills broken? or does it only work with other skills? 2nd. We do not have 7 healers, we have 3 Spirit Lights and 3 Mend Bodies, that's less heal/support than an old A/D r spike used to have. its less than r spike too becuase those 3 spirit lights and mendbodies need to do 12909281390213 other things besides heal. Now i do think the build Ritspike is broken and not the individual skills, Sigils came up with lots of new things to add to ritspike. Ritspike can be easily stopped. Now would nerfing rift change anything? Nerfing Rift for the sake of nerfing Ritspike would make sense as long as it keeps the skill the same for other stuff. But the question ur asking has a simple answer. No, Nerfing Rift would not change the gameplay of HA, Anet does a lot of changing skills functions to make them be used in different ways, rift doesn't work without KDs. The actual build may be broken, but its hard to run. Pressing T+rift then Strike when told, isn't as easy as it seems when u throw all the stuff that happens with u. It also requires a very skilled caller and there aren't many people who can call the build. Now for the channeled strike discussion, Emo has ran it a couple times and it does make the spike overkill and pretty much uninfusable and gives it many new options such as strike spiking. I infact ritspiked TA with 2 rits using rift + CS, but the problem is it would have to re-arrange the whole build and it would create a lot more problems then benefits, if u wanted to run that u might as well run channeled strike spike. A perfectly clean channeled strike spike in theory shoulr be instant kill. It has no real way to give away the spike (no frontline/hex/arrows/etc) the only thing is if u spread ur team out u might be able to guess a few. So combining rift + Channeled Strike = Bad in HA.
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Old Aug 13, 2008, 09:34 AM // 09:34   #70
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I dont think the problem with Rt spike lies in one or two skills, but rather in the profession in general. Look at the other spike professions for top to bottom spikes:

Ele, almost all damage, a little utility with earth wards and water snares, usually uses elite to spike
Ranger, All damage, several skills for interupting, usually uses elite to spike
Necro, usually only uses a couple necro skills to spike, uses secondary for the rest of the skills.

and then Rt.
Rt: doesn't use elite to spike with, the main class has Damage (channeling), support (Communing with defensive spirits and vital weapon making other spikes difficult), and Healing as well, which none of the other classes have on their main. On top of that, their primary attribute is WORTHLESS, so they have an extra attribute to spread as well, which isn't true of any of the other classes.

The Rt spike isn't broken because of one or two skills. We have moved through almost every damage skill in channeling now and rt spike still exists, because you can use your secondary for anything you want, since the Rt skills can provide all the utility, and you can use any elite you want. There just isn't really another spike that can compare.
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Old Aug 13, 2008, 08:12 PM // 20:12   #71
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Quote:
Originally Posted by aramail
2nd. We do not have 7 healers, we have 3 Spirit Lights and 3 Mend Bodies
5 chars with backline capabilitys + snares is rly not enough defense x).

Quote:
Originally Posted by aramail
its less than r spike too becuase those 3 spirit lights and mendbodies need to do 12909281390213 other things besides heal.
Pushing red bars up while bipping ppl/snaring a warrior requires a huge amount of multitasking skills.

Quote:
Originally Posted by aramail
Pressing T+rift then Strike when told, isn't as easy as it seems when u throw all the stuff that happens with u. It also requires a very skilled caller and there aren't many people who can call the build. HA.
Guess it takes some time to figure out the timing for the calls, but if u think, that playing one of the rits requires any sort of skill you are a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOin moron.
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Old Aug 17, 2008, 03:29 PM // 15:29   #72
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Boring, who the hell plays ritspike nowadays anyways, you got way more op builds.


Nobody can play the build properly anyways, thats the difference between a normal ritspike and eE top20 gvg ritspike. Don't worry just throw them some pressure they will collapse.

If it's not eE running it, don't worry about it.

Last edited by HeroYouFear; Aug 17, 2008 at 03:31 PM // 15:31..
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Old Aug 17, 2008, 04:35 PM // 16:35   #73
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Originally Posted by HeroYouFear
Boring, who the hell plays ritspike nowadays anyways, you got way more op builds.


Nobody can play the build properly anyways, thats the difference between a normal ritspike and eE top20 gvg ritspike. Don't worry just throw them some pressure they will collapse.

If it's not eE running it, don't worry about it.
Ur gud. I wanna be lik u.
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Old Aug 17, 2008, 04:46 PM // 16:46   #74
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Wait, I don't play HA that much but is this the rit spike thats the gale/spirit rift spike? If you can't beat that spike... then you fail. Gale makes it so obvious not to mention its useless when u keep aura of stability on your infuser. As soon as their target starts to gets up after kd, spirit bond (Edit, well unless their spike is so perfectly on time then you'll have to resort to other basic counters such as cry of frustration). If I remember, necro blood spike also didn't use an elite for spike. This team was still beatable even with all the monk elites.

Last edited by Sniper22; Aug 17, 2008 at 04:49 PM // 16:49..
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Old Aug 17, 2008, 10:02 PM // 22:02   #75
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Quote:
Originally Posted by aramail
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Lol, it takes skill to call N/E ritspike?

Ye, my balls...

i've pretty much ran every build imaginable (FoC, blood, Air, FC air, SBRI, Channeled Strike, Rspike, OG, Freezing Gust/Deep freeze, SoTS, ...)

And believe me, Ritspike is by far one of the easiest ones to call. (N/E one anyways)

Bloodspike and old ritspike (Strike, burn, lam) was harder, as in you needed to call a spike every 4-5 seconds, WHILST paying attention to your positioning AND what target you actually spiked. (Lame High armor, Strike up to 70 AL, watch for shield sets, ...) (Did I mention I also has Spirit Transfer on my bar?)

N/E is REALLY easy compared to other spikes, even N/A (The shadow prison one) was harder to time.
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